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SEAing Breath

03 — Process

Development log

Research began in 2016. From April 2017 storyboards and airflow experiments, through May sensor work, to June underwater scenes, the trailer and the first presentations — then events and press into 2018. Condensed from the original project log.

Fig. 7Documentation collageThe original project website, 2017: process, mission and participant interviews in one grid. — SEAing Breath project archive
Screenshot of the original project website: a grid of six tiles showing a prototype headset with orange swim-belt floats, a sea turtle, a historic underwater photograph, a child in a headset, a child interviewed on camera and a curator outside HistoryMiami Museum.

The original project website, 2017: process, mission and participant interviews in one grid. — SEAing Breath project archive

25 April 2017 — Storyboards

The notebook spread.

Fig. 8aStoryboardHandwritten storyboard, 25 April 2017: the sequence of scenes and interactions, from beach and seashell to the crab and the rising water. — SEAing Breath project archive
Open notebook with blue-ink storyboard frames: bubbles, a beach with a lifeguard tower, a seashell saying 'Hey! I'm here, pick me up!', a city going underwater, and a crab saying 'We need to get rid of this water, let's breathe!'

Handwritten storyboard, 25 April 2017: the sequence of scenes and interactions, from beach and seashell to the crab and the rising water. — SEAing Breath project archive

Fig. 8bStoryboardHandwritten storyboard, 25 April 2017: marine forms and interface ideas. — SEAing Breath project archive
Second notebook spread of blue-ink sketches of marine forms and interface ideas for the virtual environment.

Handwritten storyboard, 25 April 2017: marine forms and interface ideas. — SEAing Breath project archive

Fig. 8cVR scene studyThe polygon seashell in a scene prototype, April 2017 — the storyboard’s shell that calls the visitor in. Recovered from the original WordPress media backup. — SEAing Breath project archive
A faceted polygon seashell in an early Unity scene prototype.

The polygon seashell in a scene prototype, April 2017 — the storyboard’s shell that calls the visitor in. Recovered from the original WordPress media backup. — SEAing Breath project archive

Fig. 8dVR scene studyVirtual Miami Beach, pastel scene study, 2017. Recovered from the original WordPress media backup. — SEAing Breath project archive
Pastel low-poly virtual Miami Beach: sand, water and a shoreline under a pale sky, an early scene study for the virtual environment.

Virtual Miami Beach, pastel scene study, 2017. Recovered from the original WordPress media backup. — SEAing Breath project archive

April–May 2017 — Prototypes

From airflow to swim belt.

Fig. 9Prototype hardwareEarly prototype, 26 April 2017: an airflow sensor mounted on the headset, tested with the bubble scene in Unity. Studio test, not a public presentation. — SEAing Breath project archive
A person wearing a grey mobile VR headset with a small white airflow sensor fixed below it at the nose, wired to a laptop showing a Unity scene of bubbles over a city skyline.

Early prototype, 26 April 2017: an airflow sensor mounted on the headset, tested with the bubble scene in Unity. Studio test, not a public presentation. — SEAing Breath project archive

Fig. 10Prototype hardwareThe installation setup, May 2017: mobile VR headset, swim belt with breath sensing, and seashell with speaker. — SEAing Breath project archive
Installation kit laid out: a grey mobile VR headset, a yellow swim belt with orange foam floats carrying the breath sensor, and a seashell containing a speaker.

The installation setup, May 2017: mobile VR headset, swim belt with breath sensing, and seashell with speaker. — SEAing Breath project archive

Dated entries, 2016–2018

  1. 2016

    Research

    Research begins: the project is initiated in 2016, following earlier VR work with heart-rate biofeedback.

    Source:Hannes Bend et al.
  2. 25 Apr 2017

    Sketch

    Drawings and storyboards: a beach, an underwater passage, a seashell and a crab whose interaction lowers the sea.

    Source:SEAing Breath project archive
  3. 25 Apr 2017

    Sketch

  4. 26 Apr 2017

    Sensor

    First experiments with an airflow sensor on an e-health platform, first imagined inside a wearable mask.

    Source:SEAing Breath project archive
  5. 26 Apr 2017

    Scene

    On the virtual beach, soap bubbles swell with deeper breaths, anticipating a water level tied to the breath.

    Source:SEAing Breath project archive
  6. 3 May 2017

    Sensor

    The crab interaction is programmed in Unity and driven by breath.

    Source:SEAing Breath project archive
  7. 5–12 May 2017

    Sensor

    Non-invasive sensing moves to a swim belt that reads the depth of each breath, with breathing shown as colour and graph.

    Source:SEAing Breath project archive
  8. 16 May 2017

    Sensor

    The installation kit settles: mobile VR headset, swim belt with breath sensing, and a seashell with a speaker.

    Source:SEAing Breath project archive
  9. 2–6 Jun 2017

    Scene

  10. 7 Jun 2017

    Scene

  11. 10 Jun 2017

    Presentation

  12. 11–18 Jun 2017

    Presentation

    Zoo Miami, as announced in the project log; participant interviews filmed.

    Source:SEAing Breath project archiveYouTube
  13. 19–30 Jun 2017

    Presentation

  14. 19 Jul 2017

    Presentation

    Vizcaya Museum and Gardens, “A Century of Sea Level Rise: what happens next?”

    Source:Miami’s Community NewsSEAing Breath project archive
  15. 26 Jun 2017

    Scene

  16. 16 Aug 2017

    Presentation

    Frost Science, Blue Mind Life: The Seven Ages of Water.

    Source:Phillip and Patricia Frost Museum of ScienceWorldRedEye
  17. Sep 2017

    Presentation

    Planned September presentations at PAMM and Miami CAD both postponed because of Hurricane Irma.

    Source:SEAing Breath project archive
  18. 23–24 Sep 2017

    Presentation

    World Maker Faire, Queens.

    Source:Maker Faire
  19. 8 Dec 2017

    Press

    The Art Newspaper on the Sea Level Rise programme and its Knight Foundation funding.

    Source:The Art Newspaper
  20. 10 Dec 2017

    Presentation

  21. 28 Jan 2018

    Press

    Miami Herald, George Fishman.

    Source:Miami Herald
  22. 22–23 Sep 2018

    Presentation

    Listed exhibitor, World Maker Faire New York, Queens (maker listing only).

    Source:Maker Faire

The full original log, with its announcements as written at the time, remains on the 2017 WordPress.com post. This page is a condensed, corrected rebuild.