Breath biofeedback with the crab (Unity)
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Interaction prototype in Unity: the storyboard’s crab character responds to the breath, an early step toward lowering the virtual water by breathing.
- Type
- Interaction prototype
- Archive date
- 3 May 2017 From the project log and archive.
- YouTube upload
- Official upload date, published by Hannes Bend on One- & Well-ness.
- Length
- 0:15
- Original title
- “breath biofeedback with 'crab'”