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SEAing Breath
Inside the virtual environment: a low-poly seabed with kelp, a violet anemone and a round sea-level gauge whose needle sits between NORMAL and HIGH, under shafts of turquoise light.

VR still · inside the work

2017–2018 · Immersive VR artwork · Breath biofeedback · Miami

SEAing
Breath

Hannes Bend · Maria Mishurenko · Gordey Chernyy

00 — The work

A visitor puts on a breath sensor and a headset. Under water, the ordinary rhythm of breathing becomes the way to move — and the level of the sea answers.

Commissioned within Miami-Dade County Art in Public Places’ Sea Level Rise programme, in partnership with the University of Miami; the programme was funded by the John S. and James L. Knight Foundation. Conceived and led by Hannes Bend, co-created with Maria Mishurenko and Gordey Chernyy.

Each visitor’s breathing personalizes the virtual reality experience, shaping movement through the underwater scene and shifting the simulated sea level. Research began in 2016. The archive traces museum and public programmes in Miami and World Maker Faire records in Queens from 2017 to 2018.

How the breath-biofeedback apparatus works · Research and ecological resources on sea-level rise

Source:Hannes BendThe Art NewspaperMiami-Dade CountyHannes Bend et al.

01 — Trailer, June 2017

All films →

Archive title: “SEAing Breath Trailer”Film page →YouTube ↗

Plays only when selected; loads from youtube-nocookie.com.

02 — Documentation

From the seabed to the museum floor.

Fig. 1Documentation collageDocumentation collage. Main photograph: adult visitors in the work at the Phillip and Patricia Frost Museum of Science, Miami, 2017 (artist’s attribution). The inset footage of young participants is not attributed to that venue. — SEAing Breath project archive
Documentation collage: adult visitors wearing VR headsets and breath-sensor belts, with inset footage of young participants.

Documentation collage. Main photograph: adult visitors in the work at the Phillip and Patricia Frost Museum of Science, Miami, 2017 (artist’s attribution). The inset footage of young participants is not attributed to that venue. — SEAing Breath project archive

Fig. 2VR stillOpen water: light, a fish and the gauge at the edge of vision. — SEAing Breath project archive
Green underwater light falling from the surface, a single fish swimming left and the sea-level gauge in the lower right corner.

Open water: light, a fish and the gauge at the edge of vision. — SEAing Breath project archive

Fig. 3VR scene studyVirtual Miami Beach, pastel scene study, 2017. Recovered from the original WordPress media backup. — SEAing Breath project archive
Pastel low-poly virtual Miami Beach: sand, water and a shoreline under a pale sky, an early scene study for the virtual environment.

Virtual Miami Beach, pastel scene study, 2017. Recovered from the original WordPress media backup. — SEAing Breath project archive

Full image archive and index →

03 — Contents

  1. Experience01
  2. Films02
  3. Process03
  4. Exhibitions04
  5. Press05
  6. Credits06
  7. Journal07

9 documented presentations · 32 archive films · sources linked throughout.