Skip to content
SEAing Breath

01 — Experience

Breath as passage

A visitor straps a breath sensor around the body and wears a virtual-reality headset. There is no controller to hold. Respiration drives movement through an underwater world and changes the virtual water level, shown on a gauge in the scene. Because the scene follows each person’s own breathing, every passage through it is different.

Fig. 4VR stillUnity underwater still with the breath-responsive sea-level gauge, 2017. — SEAing Breath project archive
Inside the virtual environment: a low-poly seabed with kelp, a violet anemone and a round sea-level gauge whose needle sits between NORMAL and HIGH, under shafts of turquoise light.

Unity underwater still with the breath-responsive sea-level gauge, 2017. — SEAing Breath project archive

Interpretation

Breathing is the most ordinary thing a body does. SEAing Breath makes it legible as a relation.

Sea-level rise is slow, distributed and hard to perceive from inside a single day. The work translates it into the scale of a breath: each inhalation and exhalation becomes a perceptible exchange between a body and the water around it. The environment does not explain itself; it responds.

Sea creatures move with the breath. A simulation of Miami Beach places that exchange on a recognisable shoreline. Alongside the virtual environment, the project recorded interviews with researchers and local climate advocates, whose voices are collected in Films.

The headset immerses the visitor in a virtual ocean. A breath sensor turns their breathing into a signal that shapes movement and changes the water level around them.

The artwork proposes an embodied, environmental form of attention to sea-level rise in Miami. It makes no clinical or educational efficacy claims. For the science, see research and ecological resources.

Source:Hannes BendSEAing Breath project archiveThe Art Newspaper
Fig. 5On-site photographHannes Bend in the apparatus during the Frost Science event Blue Mind Life: The Seven Ages of Water, 16 August 2017. — SEAing Breath project archive
Hannes Bend wearing the VR headset and breath-sensor belt at the Frost Museum of Science.

Hannes Bend in the apparatus during the Frost Science event Blue Mind Life: The Seven Ages of Water, 16 August 2017. — SEAing Breath project archive

Apparatus

Breath → sensor → scene.

See it in motion: Inside the VR experience · the headset and breath-sensor setup

  1. 01

    Breath

    The visitor breathes normally. Chest and belly expand and fall.

  2. 02

    Sensor

    A breath-sensor belt reads the movement of each breath.

  3. 03

    Scene

    The VR scene answers: movement through the water and the level on the gauge shift.

Schematic of the feedback loop: breath → sensor → virtual scene. Simplified; not an engineering diagram.

Browser illustration of the feedback loop

Manual · no sensors used

HIGHNORMAL
At rest: the waterline settles and the gauge reads NORMAL. A diagram of the principle, not a recreation of the artwork’s software.

Historical hardware, as documented

Fig. 5bPrototype hardwareThe installation setup, May 2017: mobile VR headset, swim belt with breath sensing, and seashell with speaker. — SEAing Breath project archive
Installation kit laid out: a grey mobile VR headset, a yellow swim belt with orange foam floats carrying the breath sensor, and a seashell containing a speaker.

The installation setup, May 2017: mobile VR headset, swim belt with breath sensing, and seashell with speaker. — SEAing Breath project archive

Headset
Mobile VR headset (the project log describes it as grey).
Source:SEAing Breath project archive
Breath input
Swim belt with breath sensing, reading the depth of breaths; earlier tests used an airflow sensor.
Source:SEAing Breath project archiveHannes Bend
Sound
A seashell with a speaker in the installation kit.
Source:SEAing Breath project archive
Daydream version
Production documentation by collaborator Gordey Chernyy describes a Google Daydream experience in which the Daydream controller was used as a biometric device to steer by breath. Not every presentation is documented in detail.
Source:Synesthetic Echo (Gordey Chernyy)

The 2017 mission, adapted

The original project statement described an art and science VR experience with breath biofeedback, offered free to the public and within the Sea Level Rise programme of Miami-Dade County and the University of Miami. It aimed to make new technology and research physically accessible at public venues, and to invite environmental and personal awareness through an embodied encounter with the Atlantic.

Its announcements of upcoming venues belong to 2017; documented presentations are listed under Exhibitions.

Source:SEAing Breath project archiveSEAing Breath project archive
Fig. 6PosterProject poster. Open at full size to read. — SEAing Breath project archive
SEAing Breath project poster describing the VR breath-biofeedback work for the Sea Level Rise programme of Miami-Dade County and the University of Miami.

Project poster. Open at full size to read. — SEAing Breath project archive